Experience/cv
 

Want to see the full breakdown? You can grab my resume and cover letter below.

My cover letter dives straight into my passion for 3D art and why I love building game environments. If you’re interested, I’m also more than happy to write a tailored version specifically for your studio's art style and pipeline!

Scroll down to check out the work I did for interships in the industy!

 


Aug- Jan
2021

Rocketeers
 

During my internship at Rocketeers, I worked on a mobile VR game specifically designed for people with disabilities. The game utilizes headsets optimized for players lying flat on their backs, making immersive gaming accessible for those with limited mobility.

Because this was developed for mobile VR hardware, I had to work under strict technical limitations to ensure a smooth framerate. I modeled and optimized my assets in Cinema 4D and integrated them into Unity, balancing heavy optimization with visual storytelling. My goal was to craft a deeply relaxing and atmospheric 3D environment that ran flawlessly while still delivering a beautiful, accessible experience for everyone.


Jan-Aug
2024

MaMA Productions

During my internship at MaMa Productions, I worked on an innovative VR game focused on women’s heart health. My main task was developing interactive mini-games that directly linked player movement and real-time breathing tracking to the 3D environment.

A big part of my role was designing the user interface, ensuring the UI felt like a natural, physical part of the environment rather than just floating menus. I modeled and prepped all the assets in Blender, textured them using Quixel, and brought everything together inside Unity. It was an amazing technical and creative challenge, forcing me to figure out how to blend complex physiological data with immersive, calming user interaction design.

Workshop Master the meta verse (Co space)

During my internship at MaMa Productions, I collaborated with MADlab to design and teach a curriculum introducing the basics of coding and game art to two unique groups of students: a class from Sint Joris in Eindhoven and a group from a refugee camp. I guided them through building simple augmented reality (AR) games using CoSpace to spark their interest in digital creation.

Teaching this curriculum came with unique hurdles. I worked alongside a translator, adapting my pacing to wait for the Arabic translations, which completely reshaped how I communicate technical concepts.

Guiding these students and encouraging them to explore a future in game development was incredibly rewarding, but it was also a deeply humbling experience. Witnessing the reality of their living conditions in temporary shelters and tents gave me an eye-opening perspective that went far beyond what you see on the news. It made me realize how powerful game art can be as a tool for connection and inspiration, even in the hardest circumstances.

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