Portfolio 3D
 

“To me, 3D environment design is all about the hidden details. Every asset, scratch, and light source should tell a story and make the world feel completely alive.”
— Margo Rietman
 

Portfolio Gallery

Here are some 3D work im most proud of.

Intressted in the project?  Click the button next to the project for a in depth view of the process of it.

You can also click the photo for some basic info

 

 

Other works

Dolor god of greed - 2022

For my college project in Year 2 at SintLucas, I had to create a work within a cube-shaped space measuring 20 by 20 meters. Each of us received a theme for our cube world, and I chose Spiritual as my focus.

In the dark - On going project since begining off 2025

In the Dark (Ongoing Project)
I’m currently developing In the Dark, a horror game with a cute, nostalgic visual style, contrasted by a menacing monster. Players have 10 candles that protect them from a creature draining the world’s energy. The game emphasizes listening and spatial awareness, as players must use surround sound cues to navigate safely and avoid the monster. This project explores atmosphere, tension, and environmental storytelling, and allows me to experiment with stylized 3D art and audio-driven gameplay.

Last made version

First version
 

Second version

<-- For a more in depth look off the tech side click this

I want you here- 2025

For this HKU project, I had to create an environment that told a story without signs or text—just through the space and props. The goal was to convey a narrative entirely through the design of the environment itself.

Reigh of the stone- 2025

For this project, I worked on a concept similar to “I Want You Here,” but with a twist: the prop had to actively change something in the environment. In my case, the stone served as the focal point, influencing and shaping the surroundings to tell the story entirely through environmental design.

Concept art lessons
 

Here you see a 3D enivorment for my game Unbound.  The game is about a child who lost his grandma and the mom explain how dead works. -2025

Lingokabe-2025

For Lingokabe, I created my own language and combined 2D and 3D art to develop a unique game experience. The project explored what it feels like to be in a different country with no one to communicate with. I conducted research to understand this experience, and the result is a playable demo that effectively conveys that feeling. The project is still in development, with plans to release it on Itch.io

Biodivercity

With this project I had to work with a client with a hku group project about only planet

This city might feel a bit grey and bare right now, but it doesn't have to stay that way. We can bring back more life, step by step. Planting a few trees along the street, birdhouses, and much more. Discover all the changes with the choices you can make in the game. Watch old Utrecht buildings transform into a greener city, just as it has changed in real life in Utrecht. Can you make the city more biodiverse? 🌿  

https://margo202o.itch.io/biodivercity

 

Lost - 2024

Lost was a game I started creating about a guy who falls asleep on a boat while trying to reach his friends. He travels through his memories, waking up in a kind of limbo. In the game, the player follows an orb to find memories, and after collecting them, must spam the spacebar to release them. Only by letting go of these memories can he finally reach the island.

This project was inspired by my personal experience of having to let go of certain friends and friend groups. Unfortunately, the project became corrupted and didn’t go as planned. However, I learned a lot from the process, including how to properly use a hard drive, which I’ve since bought several of. I made everything myself

Museum of change- 2021
 

This was my first VR and full game project, created during COVID-19. The game simulates visiting a museum and focuses on showcasing lesser-known or underappreciated artists who made a meaningful impact. It was my first experience designing and building a complete game, and it taught me a lot about VR interaction, storytelling, and creating immersive environments.

Untitled-What im working on right now
 

This project is so new that its still untitled.  Its going to be a game about factorys.  I cant saw to much about it since it still in the works

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